Unknown virus decimates population. Those who survived, guided by one man, are travelling to the unpolluted lands.
Work on the film was completed in April 2007. The relevant stage of production took about fifteen months, but from the first concepts passed two years.
Ironically, it turned out that the work on eight minutes length film engulfed such a long period of time.
Image was created using an unconventional technique of animated films.
Everything is based on hand-made miniatures, which were photographed using a Nikon D70s. For moving shots used Motion Control system that allows you to repeat the same motion at the perfect preservation of its trajectory. Use of this system enabled the performance of individual shots in several different variants of lighting. With such a solution, natural stage lighting could be simulated on a computer.
Thus, to the obtained 'photographed' material were added characters and items using 3D software for digital mock-ups. Creating a detailed computer scenery would be very complicated, laborious and in some cases perhaps even impossible.
More than this, lighting and rendering such detailed scenes would require enormous computing power. Using this technique allowed to avoid this problem. On the other hand, manual work for the implementation of such mock-ups was the break (and relaxation) from several hours daily spent at the computer - says Marcin Kobylecki, producer.
'The Ark' was created mainly using Softimage XSI. Also were used programs such as 3DS Max, LightWave or Modo, while the composition was made using After Effects and Digital Fusion.
Work on the film was completed in April 2007. The relevant stage of production took about fifteen months, but from the first concepts passed two years.
Ironically, it turned out that the work on eight minutes length film engulfed such a long period of time.
Image was created using an unconventional technique of animated films.
Everything is based on hand-made miniatures, which were photographed using a Nikon D70s. For moving shots used Motion Control system that allows you to repeat the same motion at the perfect preservation of its trajectory. Use of this system enabled the performance of individual shots in several different variants of lighting. With such a solution, natural stage lighting could be simulated on a computer.
Thus, to the obtained 'photographed' material were added characters and items using 3D software for digital mock-ups. Creating a detailed computer scenery would be very complicated, laborious and in some cases perhaps even impossible.
More than this, lighting and rendering such detailed scenes would require enormous computing power. Using this technique allowed to avoid this problem. On the other hand, manual work for the implementation of such mock-ups was the break (and relaxation) from several hours daily spent at the computer - says Marcin Kobylecki, producer.
'The Ark' was created mainly using Softimage XSI. Also were used programs such as 3DS Max, LightWave or Modo, while the composition was made using After Effects and Digital Fusion.
My commentary
I saw that short three years ago, when it appeared with a big boom on Polish sites about 3D graphics, but recently (this is probably a reason for shame), I got to know the details of the production. At a last year's meeting with Grzegorz Jonkajtys in Warsaw, I had the pleasure to see it once again. It amazed me. Although, Platige Image studio 'a little' helped in the production, their style (previously seen for example in 'The Catherdal' or 'Fallen Art') was clearly adapted by Grzegorz Jonkajtys after leaving their team.
Read more:
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_ark_-_short_film
Source: Press release
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