3.10.12
Fixing things
Hi there!
Currently I'm polishing the film. Here's the new hedge I made today. Looks a lot better than the old one which was made of a single textured mesh only. Well, the render time has obviously increased (as predicted), however it is worth waiting.
More updates coming soon.
Stay tuned!
23.7.12
New voice!
Hello folks!
Today I present final blocking version (as it was in v.3) but with new voice of Carl and Max added. After a short session in recording studio with voice actor and comedian James Harris (see his official website here) I present what I got so far.
Say no to boring moments in your animation - get a creative and funny voice actor!
Meanwhile I'm still in linear fixing up some things, however some parts of animation are done in linear->auto tangents which looks really nice and gives me some boost to work more.
Stay tuned!
Today I present final blocking version (as it was in v.3) but with new voice of Carl and Max added. After a short session in recording studio with voice actor and comedian James Harris (see his official website here) I present what I got so far.
Say no to boring moments in your animation - get a creative and funny voice actor!
Meanwhile I'm still in linear fixing up some things, however some parts of animation are done in linear->auto tangents which looks really nice and gives me some boost to work more.
Stay tuned!
19.7.12
Blocking v.3
Final blocking version!
Changelog:
- Tweaked some things
- RUBBER CHICKEN!
- Added flowers - tulips
- Carl doesn't turn off lawnmower - instead - goes to the backyard
Stay tuned!
18.7.12
Blocking v.2
The newest, almost final blocking version.
Changelog:
- add 'scared' reaction / attract attention in third shot
- more time for flying objects
- different height/place of flying objects
- add flowers in long shot
- breakdowns
To-do:
0:08 - move camera to the right
0:28 - push the mower - better animation
0:35 - head pop
0:40 - fix left hand
0:55 - better reaction
1:07 - fix left hand
change lamp to rubber chicken
better flowers near the ladder
Instead of turning off the lawnmower - Carl's head going to the back garden with sound fade out.
The next, final version coming in a matter of days.
Stay tuned!
15.7.12
Rubber chicken attack!
Created rubber chicken today. Probably I'm going to use it as one of the abstract objects flying in the background. If I come to that decision, I will texture and rig it.
Meanwhile, I've got almost ready the final blocking stage. Need to do some tweaks and put everything together.
I will publish it on Wednesday, 18th of July.
Stay tuned!
10.7.12
Blocking v.1
Here it is!
The first version of blocking stage!
After today's feedback session I've got small to-do list:
- add reaction / attract attention in third shot
- camera shots - work on them
- more time for flying objects - too fast?
- different height/place of flying objects
- add flowers in long shot
- breakdowns, we need more breakdowns!
The first version of blocking stage!
After today's feedback session I've got small to-do list:
- add reaction / attract attention in third shot
- camera shots - work on them
- more time for flying objects - too fast?
- different height/place of flying objects
- add flowers in long shot
- breakdowns, we need more breakdowns!
Stay tuned!
9.7.12
Update
Been a while since I have posted here. Mostly because there was nothing really interesting to post.
All this time I have been modelling and blocking.
You will see the first results tomorrow - for the feedback session I will make first blocking version.
According to my schedule I should finish the blocking stage on Friday, 6th of July.
However, due to some delay caused by family duties (while being in Poland) I had to postpone linear stage until I'm happy with blocking stage (around one week or so).
Also, I've shot some more reference for:
- dragging/launching/pushing lawn mower - recorded with real lawn mower at home!
- getting on the lounger - two ways
As I mentioned before, I've modelled some stuff:
TV Antenna vs enormous satellite dish to show differences between the characters.
However, it is not visible in any camera shot, but I leave it if I change my mind.
And now my favourite - wishing well taken from Argos catalogue! On first meeting with my supervisor - Ellie - we discussed how to show his addiction to TV shops. Then, we browsed Argos catalogue and picked this well to put in Max's garden. There are still many things I could place there, but I don't want to distract the attention.
And destroyed garden after automower crash.
I will replace ground texture with some mud stains and of course add perfect grass stripes on the left.
Okay, that's it for now.
Stay tuned!
You will see the first results tomorrow - for the feedback session I will make first blocking version.
According to my schedule I should finish the blocking stage on Friday, 6th of July.
However, due to some delay caused by family duties (while being in Poland) I had to postpone linear stage until I'm happy with blocking stage (around one week or so).
Also, I've shot some more reference for:
- dragging/launching/pushing lawn mower - recorded with real lawn mower at home!
- getting on the lounger - two ways
As I mentioned before, I've modelled some stuff:
TV Antenna vs enormous satellite dish to show differences between the characters.
However, it is not visible in any camera shot, but I leave it if I change my mind.
And now my favourite - wishing well taken from Argos catalogue! On first meeting with my supervisor - Ellie - we discussed how to show his addiction to TV shops. Then, we browsed Argos catalogue and picked this well to put in Max's garden. There are still many things I could place there, but I don't want to distract the attention.
And destroyed garden after automower crash.
I will replace ground texture with some mud stains and of course add perfect grass stripes on the left.
Okay, that's it for now.
Stay tuned!
6.6.12
Speed modeling videos
Like in previous module, I present speed modeling videos of props and sets made for 'The Lazy Gardener'.
Have fun!
Stay tuned!
Have fun!
Stay tuned!
5.6.12
Turntables
Combined all turntables and put them into one, clear video with main music theme.
Enjoy!
Stay tuned!
3.6.12
Animatic
So here is updated version of animatic.
Added loads of sounds. The timing is NOT correct. The final animation will be a lot longer leaving some more time for viewer to enjoy the fun.
And yes, the new sounds and totally random flying objects are working at makes me laugh every time!
Can't wait to animate.
Stay tuned!
Poster
Made a poster today!
I like it, because it already shows the conflict and what the film is going to be about.
My first plan was including full garden with the house estate in the background, but the lighting/rendering part is not finished (it will take time) and I'm running out of time.
However, I like it as it is.
Stay tuned!
I like it, because it already shows the conflict and what the film is going to be about.
My first plan was including full garden with the house estate in the background, but the lighting/rendering part is not finished (it will take time) and I'm running out of time.
However, I like it as it is.
Stay tuned!
Reference
We had reference shooting day on Friday, but today I had time to edit the best bits and put them together.
I'm missing some actions like Carl's waving/cheering, pressing the remote controller or laying down on the lunger, but that's okay. I can manage without it and if I wont - well, I can still book a green screen studio.
And here is uncut, raw material (not deleting it is a smart decision, trust me):
Stay tuned!
28.5.12
Modeling time!
So, finally I could model some stuff!
Did this today. Rigging and texturing in coming week.
Ye olde lawn mower
Brand new 'Automower'
Lounger 3000
Stay tuned!
Did this today. Rigging and texturing in coming week.
Ye olde lawn mower
Brand new 'Automower'
Lounger 3000
Stay tuned!
26.5.12
Final script
After many changes and consultations with tutors, classmates and Ed Hooks I present the final version of the script:
About Ed's feedback:
Ed gave me really great hints how to improve my script. Beside of really nice ideas, he showed me two things that are not working in my story:
1. Carl does not have any obstacles. He just mows his lawn and that's it.
2. The characters are not interacting. These are two separate stories going on at the same time.
I was really confused because I had no idea what to do. Changing the script to get rid of these weaknesses would complicate the story. But from the other hand, the script would be.. proper.
So, the next day I told about Ed's insights to tutors and classmates.
Everybody agreed to leave the script as it is, because it is working and people still are having fun.
Pheeew! Good!
Ed mentioned that my story reminds him of 'The Tortoise and the Hare'. I totally forgotten about that one!
The moral is the same - and it still works!
I've got the new storyboard (to be scanned) and currently working on animatic using.. Flash! Good old times.
Stay tuned!
About Ed's feedback:
Ed gave me really great hints how to improve my script. Beside of really nice ideas, he showed me two things that are not working in my story:
1. Carl does not have any obstacles. He just mows his lawn and that's it.
2. The characters are not interacting. These are two separate stories going on at the same time.
I was really confused because I had no idea what to do. Changing the script to get rid of these weaknesses would complicate the story. But from the other hand, the script would be.. proper.
So, the next day I told about Ed's insights to tutors and classmates.
Everybody agreed to leave the script as it is, because it is working and people still are having fun.
Pheeew! Good!
Ed mentioned that my story reminds him of 'The Tortoise and the Hare'. I totally forgotten about that one!
The moral is the same - and it still works!
I've got the new storyboard (to be scanned) and currently working on animatic using.. Flash! Good old times.
Stay tuned!
24.5.12
Story - 22/05 version
So this is the storyboard and animatic based on the script version from 22/05. It was shown to the class and tutors to make final the final tweaks. New version of storyboard coming soon.
Stay tuned!
Stay tuned!
Concepts
Here are some concepts I drew a couple of days ago.
A bit outdated characters. Carl (too young) and Max (too tall, too skinny as for lazy person).
And props:
Stay tuned!
A bit outdated characters. Carl (too young) and Max (too tall, too skinny as for lazy person).
And props:
Stay tuned!
Characters
Based on feedback from Wednesday's classes and my updated concept arts (need to scan them) I've created the final characters.
Due to strange nature of UV's in Eleven Rig (stitch in exact centre of the body), I had to remap UV's with stitches like in a shirt. Therefore, if there is some mismatch in the texture - it is intended. Easy peasy.
Then, painted the textures and done!
Two notes:
1. I will redo the face texture by adding some wrinkles and making the skin much older
2. I will try to add some sleeves and other sticking out elements so it doesn't look so adherent.
Stay tuned!
19.5.12
House model
Created a cartoony house today.
It is in two versions.
Hi poly for main character's house, with beautiful ambient occlusion shadows on the walls and low poly for house estate background.
The hedge will be less 'solid' - going to add alpha maps for leaves and branches.
Stay tuned!
It is in two versions.
Hi poly for main character's house, with beautiful ambient occlusion shadows on the walls and low poly for house estate background.
The hedge will be less 'solid' - going to add alpha maps for leaves and branches.
Stay tuned!
18.5.12
Mood boards
After gathering loads of reference images, I chosen the best ones and compiled them in moodboards including colour grading.
Enjoy!
Carl
Max
Old lawn mower
Automatic lawn mower
House
Garden
Lounger
Stay tuned!
Enjoy!
Carl
Max
Old lawn mower
Automatic lawn mower
House
Garden
Lounger
Stay tuned!
16.5.12
Script evolution
It's fascinating to see how your idea is being developed during this module.
It seems like every week the script changes and I must say - it's better and better.
This was my original idea, not more than a month ago:
Then, after the first feedback:
However, the viewer couldn't empathize with our main character (#1) so I thought of:
So, I made a few changes:
1. Max saying rude things to Carl
2. Carl acting like Ned Flanders saying 'the old ways are the best'
3. Max smashing the mower rather than being scared
4. Carl offering to lend a mower for a tiny bit of salvaged garden - being mean.
But again, that was too complicated and confusing. So, the last, simpler version:
And this version was sent to tutors for some feedback.
Stay tuned!
It seems like every week the script changes and I must say - it's better and better.
This was my original idea, not more than a month ago:
Sunday afternoon. The guy with the beer belly mows the lawn. Suddenly the mower jams. He's rying to launch it and nothing happens. Tries few more times and falls. Then, the mower runs itself and starts rushing straight into the wife's flower garden, destroying everything on it's way. His wife looks out the door in horror / shock. The guy gives up.
Then, after the first feedback:
1. Black screen. #1 opens garage doors and gets his old lawn mower.
2. Totally resigned, with a bit of trouble starts mowing his small lawn.
3. While he is close to the hedge, sees his neighbour (#2) lying on a lounger, while his wireless, brand new lawn mower does all the job.
4. #1 gets really jealous. Looks at his lawn mower then at his neighbour's. Then, suddenly he gets an idea.
5. He goes to the garage, gets the shovel and goes back.
6. #1 kneels on the sidewalk near the lawn of his neighbour and with a bit of turf he tries to lure the automatic mower. Behaving like he's luring a dog.
7. The mower follows the path (on the sidewalk) made of turf and starts mowing #1's lawn. #1 lays back and drinks a glass of lemonade.
8. Suddenly, #2 sees what happened. He comes to the #1 lawn and takes back his mower. #1 is sad again. Then, he gets a brilliant idea.
9. #1 is relaxing and drinking lemonade while the 'gloomy' sheep is eating the lawn.
However, the viewer couldn't empathize with our main character (#1) so I thought of:
There was still something wrong, like contrast not visible or Max being too nice - no reason why Carl can't help him.
So, I made a few changes:
1. Max saying rude things to Carl
2. Carl acting like Ned Flanders saying 'the old ways are the best'
3. Max smashing the mower rather than being scared
4. Carl offering to lend a mower for a tiny bit of salvaged garden - being mean.
But again, that was too complicated and confusing. So, the last, simpler version:
And this version was sent to tutors for some feedback.
Stay tuned!
13.5.12
The Lazy Gardener - It's official!
Hey kids!
Today I created the official website of my upcoming animated short film - 'the lazy gardener'.
Below the logo you will find the progress bar made of grass and lawnmower. The more I do, the more lawnmower goes cutting the grass. It really does!
On the left you can find current stage I'm on with the to-do list.
To keep you informed, I've created a news feed displaying last 5 entries posted on this blog and tagged with 'tlg' - http://raffanimates.blogspot.co.uk/search/label/tlg.
Also, if you prefer reading news feed on your own reader or getting it on your e-mail - check out the feedburner for RSS/ATOM feed link and the subscription form:
http://feeds.feedburner.com/thelazygardener.
http://feeds.feedburner.com/thelazygardener.
Stay tuned!
8.5.12
30.4.12
[Dialogue] Final + Module summary
Final version, yaaay!
Worked on render (more bloom effect, brighten up, improved quality), hair meshes (now less boxy) and tweaked some moves to look perfect.
I'm happy with this version. Already submited my entry on 11 Second Club site.
Okay, now some words about this project.
With my really easy idea it couldn't go wrong.
It was rather short. I think it took me around a week (implying I would work every day by day) so it's not bad. The tempo was amazing and I really felt good with that.
This project was rather relaxing compared to the Mimes.
I really enjoyed working on this animation.
I think it is a good idea to combine university task with 11 second club competition. It feels like we, the nine master students on Teesside, are not the only one doing the same task. And it is amazing to see more ideas and work in progress animations!
That gave me some boost to produce high quality animation.
And about animation, there are some bits I would still improve like right hand on 'professionals'. It could be better? Could it?
I don't know. I'm really happy with the final results. The eye darts looks amazing and blinks are in the right place (I hope).
I think I can empathize with both characters and that is really important. Especially in dialogue scene.
That thing which I was missing in previous animations - acting principles. I had no idea there is something like that. Now I know what to do, when and.. why.
With group work I've learned how to split to-do things with other people and which is more important - I've gained more experience working with animators.
Finally, for the first time I've sent my entry to 11 Second Club. I always wanted to compete with other people but never had a reason or... I was just lazy.
Now I will send my submissions more often.
Thank you for really interesting module!
29.4.12
[RRR!] Critical analysis
It's that time to write something about mimes task.
Here we go!
Story
I can't count how many times we changed our ideas. And it is amazing, right? How we developed, changed minor parts because this and that. I absolutely loved Siobhan's idea about mime monster instead of mime being late. Then, RRR! came to conclusion that making mime death fest is an awesome idea and should totally develop that.
Then, some minor changes like in disarming bomb, mime #2 stopping half way or mime #3 dying inside the box.
All this little things made our story much more interesting and which is more important - CLEAR.
Two days ago I showed finished piece to all my friends. No body questioned what mimes are doing and why they get injured.
We're awesome!
My contribution
I really don't like this part, because we're a team and everybody did a hard job but... but..
From the beginning:
I was that 'Maya expert' in our team. Teaching how Maya can destroy your life is fun!
Also, Rachel R helped the other Rachel faster than I did! Aaand, British Rachel became friends with Maya so fast that my tutor job was really little. Good for all of us!
I've made Gantt chart with all milestones and weekly meetings. As I planned, I started rendering a week before the deadline just to have some more time for final touches. And guess what? I was right!
To make our team more awesome I did a poster with catchy phrase 'They're dying to get that job'. I still love it :-). Of course it was not required by our team, but I had some free time to do it.
Then, I've created really simple theatre stage (and later Rachel R changed it colours) with lighting and render settings.
Every combined version you saw was sacrificed with my tears and swears. Every time I've imported other mimes, handled multiple Maya crashes, playblasted 4 gig files and edited it in Premiere. Worth it!
Then, the hardest part. Rendering.
To show my suffering I present how my 3x14 hour marathon looked like:
1. Combining three Maya files into one long animation
2. Checking cameras, safe playblasts etc.
3. Changing texture paths to render space due to rendering in Qube
4. Rendering on render farm!
5. Rendering failed frames again
6. Checking failed frames again and again
7. Copying frames from render space to local computer. Our network is SO slow that editing it from render space was pain
8. Baking frames into H.264 file. Working on 20 gigs of frames on our machines was even more painful
9. Editing movie, postproduction - fun part
10. Rendering finished film
And I had to go through that process three times. Gah!
But still.. Totally worth it!
My animation
To be honest I didn't like it AT ALL until we added director and sound effects. It was.. umm.. bland. That's the right word. When the other's stories were hm.. fun (?) my was.. I don't know. I didn't enjoyed it like the other projects.
But.. suddenly.. We've added all these sounds and.. I'm really happy with the results.
Of course if I had more time, I would work on every part and polish it until death. Defining the box could be more interesting (the animation would be longer, though) or there could be more interaction with the director.
There are some parts that I totally love like crawling, running, shaking or walking. I spent some time on polishing these moments and I'm happy with the results.
Team work
I think we're awesome.
Okay, we.. or.. I had a crisis with rushing with animation. Yeah, about that.
Why I work so fast? The answer is simple:
I worked in advertisement and post-production studio. We had maximum 7 days before the deadlines. So, we had to do really fast our work, which normally was for at least a month.
As I worked there for a year it is my habit working fast now.
Okay, I had also a bad workflow before (which worked perfectly for me when I was working alone), but I'm really happy that I switched to traditional one now.
Continuing about the team work.. we've met twice a week to discuss our ideas, sketches and animation.
On our Facebook group we kept informing each other how our latest version looks like. In that way everybody had a constant feedback and our animations were better and better. So, even when Rachel R went to France (business, not pleasure! - She studied mimes in their natural habitat) we had weekly meetings on Facebook chat.
I really wanted to learn how to work in a group and how I should adjust my workflow. Now I know! Other two R's! did awesome job. Thanks for a great time spent together.
Summary
It was really great to wok on some body physics. We've worked with professional voice artists and recorded our own sounds in a studio.
That gave experience, which I'm going to use in the final project.
About the final project - if I want to work in a group - now I know how!
Really nice module with great task ideas.
Again - learnt a lot. That's why we're all here for.
Here we go!
Story
I can't count how many times we changed our ideas. And it is amazing, right? How we developed, changed minor parts because this and that. I absolutely loved Siobhan's idea about mime monster instead of mime being late. Then, RRR! came to conclusion that making mime death fest is an awesome idea and should totally develop that.
Then, some minor changes like in disarming bomb, mime #2 stopping half way or mime #3 dying inside the box.
All this little things made our story much more interesting and which is more important - CLEAR.
Two days ago I showed finished piece to all my friends. No body questioned what mimes are doing and why they get injured.
We're awesome!
My contribution
I really don't like this part, because we're a team and everybody did a hard job but... but..
From the beginning:
I was that 'Maya expert' in our team. Teaching how Maya can destroy your life is fun!
Also, Rachel R helped the other Rachel faster than I did! Aaand, British Rachel became friends with Maya so fast that my tutor job was really little. Good for all of us!
I've made Gantt chart with all milestones and weekly meetings. As I planned, I started rendering a week before the deadline just to have some more time for final touches. And guess what? I was right!
To make our team more awesome I did a poster with catchy phrase 'They're dying to get that job'. I still love it :-). Of course it was not required by our team, but I had some free time to do it.
Then, I've created really simple theatre stage (and later Rachel R changed it colours) with lighting and render settings.
Every combined version you saw was sacrificed with my tears and swears. Every time I've imported other mimes, handled multiple Maya crashes, playblasted 4 gig files and edited it in Premiere. Worth it!
Then, the hardest part. Rendering.
To show my suffering I present how my 3x14 hour marathon looked like:
1. Combining three Maya files into one long animation
2. Checking cameras, safe playblasts etc.
3. Changing texture paths to render space due to rendering in Qube
4. Rendering on render farm!
5. Rendering failed frames again
6. Checking failed frames again and again
7. Copying frames from render space to local computer. Our network is SO slow that editing it from render space was pain
8. Baking frames into H.264 file. Working on 20 gigs of frames on our machines was even more painful
9. Editing movie, postproduction - fun part
10. Rendering finished film
And I had to go through that process three times. Gah!
But still.. Totally worth it!
My animation
To be honest I didn't like it AT ALL until we added director and sound effects. It was.. umm.. bland. That's the right word. When the other's stories were hm.. fun (?) my was.. I don't know. I didn't enjoyed it like the other projects.
But.. suddenly.. We've added all these sounds and.. I'm really happy with the results.
Of course if I had more time, I would work on every part and polish it until death. Defining the box could be more interesting (the animation would be longer, though) or there could be more interaction with the director.
There are some parts that I totally love like crawling, running, shaking or walking. I spent some time on polishing these moments and I'm happy with the results.
Team work
I think we're awesome.
Okay, we.. or.. I had a crisis with rushing with animation. Yeah, about that.
Why I work so fast? The answer is simple:
I worked in advertisement and post-production studio. We had maximum 7 days before the deadlines. So, we had to do really fast our work, which normally was for at least a month.
As I worked there for a year it is my habit working fast now.
Okay, I had also a bad workflow before (which worked perfectly for me when I was working alone), but I'm really happy that I switched to traditional one now.
Continuing about the team work.. we've met twice a week to discuss our ideas, sketches and animation.
On our Facebook group we kept informing each other how our latest version looks like. In that way everybody had a constant feedback and our animations were better and better. So, even when Rachel R went to France (business, not pleasure! - She studied mimes in their natural habitat) we had weekly meetings on Facebook chat.
I really wanted to learn how to work in a group and how I should adjust my workflow. Now I know! Other two R's! did awesome job. Thanks for a great time spent together.
Summary
It was really great to wok on some body physics. We've worked with professional voice artists and recorded our own sounds in a studio.
That gave experience, which I'm going to use in the final project.
About the final project - if I want to work in a group - now I know how!
Really nice module with great task ideas.
Again - learnt a lot. That's why we're all here for.
28.4.12
[SFS] Parallel Parking
Now that's short and funny!
With stunning attention to little details Yum Yum London created a short animation 'to brighten up your day'.
And it really does!
I love it! I just love it!
Extremely simple story with unexpected ending.
Brilliant!
Source:
http://www.yumyumlondon.com/
27.4.12
[RRR!] The Box
The final version! At last!
New camera, old cuts and still loads of fun!
Project summary and warm words about RRR! team coming soon!
--EDIT--
See the VIMEO (probably better quality) version here:
Renderfarm blocking for dummies
Another day has come and again I was struggling with render farm. Again, same student completely block renderfarm with jobs over the weekend.
Yes, 7 jobs, 1000 frames, at least 1h each.
Em, Scott, Kristian and I went to technicians to do something with that. But.. all what they could do was being REALLY arrogant and saying: 'Then what are you doing here? Go to the labs and make your place in queue. You will have your frames rendered on Monday.'
Annoyed we came back to labs and started rendering on our own computers. Whole this situation is not student-friendly.
Luckily, I found release in creating following image and posting it on TAGERTALK:
Yes, 7 jobs, 1000 frames, at least 1h each.
Em, Scott, Kristian and I went to technicians to do something with that. But.. all what they could do was being REALLY arrogant and saying: 'Then what are you doing here? Go to the labs and make your place in queue. You will have your frames rendered on Monday.'
Annoyed we came back to labs and started rendering on our own computers. Whole this situation is not student-friendly.
Luckily, I found release in creating following image and posting it on TAGERTALK:
Mimes are finished. I will post it in a matter of minutes. About 11 second club.. If the same situation occurs on Monday (because I will leave it over the weekend) I will simply render it on my laptop.
Gah! So annoyed.
Funny title goes here
So, another 14 hours spent at uni and I feel great!
Mostly because I managed to release another version of 11 second club dialogue and.. redo cameras on mimes part. Aaand! Rendered!
I've even managed to bake a two files (beauty and shadow passes) and see the results.
Now I know I'll have to render camera shake again, because one.. one key was on stepped mode and it looks really bad. Like video was corrupted for one second.
But, that's okay. It will take less than 10 minutes.
Tomorrow/today - Rendering missing parts and postproduction for mimes. And probably repairing my bed lamp :(
Mostly because I managed to release another version of 11 second club dialogue and.. redo cameras on mimes part. Aaand! Rendered!
I've even managed to bake a two files (beauty and shadow passes) and see the results.
Now I know I'll have to render camera shake again, because one.. one key was on stepped mode and it looks really bad. Like video was corrupted for one second.
But, that's okay. It will take less than 10 minutes.
Tomorrow/today - Rendering missing parts and postproduction for mimes. And probably repairing my bed lamp :(
26.4.12
[Dialogue] Splines_01
Oh hey, it's me again!
So here is another.. rendered version in splines!
Oh.. since couple of days I was working on that really hard. Well.. Can't remember what exactly changed since last version but I know I had problems with:
- Correcting lipsync T, S, L phonemes. Also, first few words. After many many tries I finally got it working
- Wiping move. Rachel helped me a lot with motion trail. This is how I managed to create really nice arcs!
- Robot - Got physics right after few tries
- Final cleaners pose. I think it's lovely now!
- Blinks - Theoretically I know when to use it but.. it then it looks.. weird? But, I've read again Ed Hooks newsletter from March where he written about blinks - when, where and why. And everything was with great example of 'Kara' by Quantic Dream. Now I know and I personally think it looks great!
About rendering. I was struggling a lot with getting really nice interior light. A friend of mine, Tomasz Polak (check out his portfolio here: http://www.tkpolak.com) helped me with correct lights setup. If only we had v-ray at labs.. :( Things would go much faster.
To-do:
Mostly rendering stuff. I think it's too dark. So I will work on that. Also, it's HD 720p render and there are still some rendering artefacts on walls. Looks like low quality or something.. Gaaah! It takes so much time.
Uh.. beside my reading lamp at home everything is fine :-)
Rendering mimes at the moment. It's gonna be a long night.
Oh news oh news
I should be reading my book now ('Erebos' by Ursula Poznanski for those who are interested -
http://site.annickpress.com/catalog/catalog.aspx?title=Erebos) but my little lamp just.. flashed, boom, shkghg and it's not working any more :(
So, I will just write how am I?
Good, thank you.
I worked 14 hours today/yesterday and mostly it was wasted time, because I have to render everything again. Normally, I wouldn't mind but.. recently some %!!@$!@$ student blocks whole render farm with his animation where one frame renders AT LEAST one hour. So there is no possibility of me using render farm now. However, I managed somehow to push my animation in render queue (or was I just lucky?) and got what I presented to fellow team mates today.
Later, I had to render again camera shake because it stayed on stepped keys (really, long story with cameras and you don't want to hear it).
So, after rendering I had to copy all the frames from render space to local computer, because working in Premiere via local network is commonly known as suicide.
And it takes time. 20 GB of frames.
Then.. To edit everything smoothly I have to 'bake' frames into movie clip. It takes around 50 minutes.. at least.
Then, it's easy way. I import the new file, edit sounds (and it takes time..) and.. render the final file.
Ugh.. I really like postproduction (however it is REALLY tiring; not as carefree as animation). But when I have to do same thing third time and I know it takes ~10 hours my mind is blown after whole day and I write notes like that. Yes.
Meanwhile, I work on 11 second club task. It's going really smooth and I enjoy doing this. Probably, if everything goes right, I will release another version tomorrow/today. 26/04 it is.
But now, I will try again repairing my bedside lamp, because I really want to know what's going to happen next in 'Erebos'.
So, I will just write how am I?
Good, thank you.
I worked 14 hours today/yesterday and mostly it was wasted time, because I have to render everything again. Normally, I wouldn't mind but.. recently some %!!@$!@$ student blocks whole render farm with his animation where one frame renders AT LEAST one hour. So there is no possibility of me using render farm now. However, I managed somehow to push my animation in render queue (or was I just lucky?) and got what I presented to fellow team mates today.
Later, I had to render again camera shake because it stayed on stepped keys (really, long story with cameras and you don't want to hear it).
So, after rendering I had to copy all the frames from render space to local computer, because working in Premiere via local network is commonly known as suicide.
And it takes time. 20 GB of frames.
Then.. To edit everything smoothly I have to 'bake' frames into movie clip. It takes around 50 minutes.. at least.
Then, it's easy way. I import the new file, edit sounds (and it takes time..) and.. render the final file.
Ugh.. I really like postproduction (however it is REALLY tiring; not as carefree as animation). But when I have to do same thing third time and I know it takes ~10 hours my mind is blown after whole day and I write notes like that. Yes.
Meanwhile, I work on 11 second club task. It's going really smooth and I enjoy doing this. Probably, if everything goes right, I will release another version tomorrow/today. 26/04 it is.
But now, I will try again repairing my bedside lamp, because I really want to know what's going to happen next in 'Erebos'.
24.4.12
[Dialogue] Linear_03
Okaay!
Another version.
Added some personality to Turbo Cleaner. As Rachel said, if I decide going that way I should exaggerate it. Still unsure. We'll see.
From other news:
Added more distinguished wiping (doesn't look awesome over here, in splines it will be much more better). Added some more hand gestures. Repaired eyes.
Also, different ending! More self-confident pose.
[Dialogue] Feedback 24/04/12
- Wiping more distinguished
- Watch elbow at this part
- Miranda - Left hand too static - add more gestures
- Offset Turbo Cleaner - more interesting animation
- Andy - Make more definite eyes/head animation when the other character is walking off the scene
- Instead of being sad at the end - make pose like 'Because fuck you that's why'
21.4.12
[Dialogue] Meet the characters
This time instead of writing long and boring character analysis sheet I present quick look at Miranda's (the boss) desk:
My inspiration for characters comes from 'The Devil wears Prada' film. When I heard the audio for this month's 11 Second Club I automatically thought about Miranda Priestly and how gorgeously Meryl Streep acts.
I want to achieve personality of Miranda (yes, took the name for my animation - couldn't resist) with even that single look:
Personally, I love this task! It is so nice to do something else than mimes. That's why I will do my best to create really nice piece of animation.
My inspiration for characters comes from 'The Devil wears Prada' film. When I heard the audio for this month's 11 Second Club I automatically thought about Miranda Priestly and how gorgeously Meryl Streep acts.
I want to achieve personality of Miranda (yes, took the name for my animation - couldn't resist) with even that single look:
(High power center)
As for Andy (name also taken from the movie), the outfit and personality inspiration is from 'Maid in Manhattan':
(Low power center)
And relations between them should look like:
(One picture tells more than thousand words - Above: Perfect example of what I want to achieve)
[SFS] Don't Go
This time something light and funny. Perfect explanation of cats chasing invisible things or.. Pinky!
Anything particular in this animation? Beside of really nice render combined with live action footage and cute cat - character. It's simplicity. One big eye, non human proportion body allows 'cheating' by adding toon physics.
Really nice piece of character animation!
Great job, Turgut Akaçık!
Source:
http://pinkydontgo.tumblr.com/
20.4.12
[Dialogue] Sketches
Finally made my way to scanner.
Sketches for 11 second club animation:
Andy:
Turbo Cleaner 3000:
Key poses
Sketches for 11 second club animation:
Andy:
Miranda:
Turbo Cleaner 3000:
Key poses
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