I have created three images sequence. The third one changed after good as usual feedback from FB group.
25.10.11
24.10.11
[WIP] Poses
Okay, so I've started poses task. I'm using ElevenRig for this because I work with it for a long time and I haven't had any troubles. Yes, I do recommend it.
So I've chosen troubled and overjoyed poses, because these are exact opposite emotions.
I've sketched them out, added simple storyboard and there you go!
Troubled
So the story is:
A boy gets an F from exam. Looks at it at home again. Throws it away. Wonders how he will tell that to mum.
Familiar? Very.
And here is what I got in Maya so far:
Overjoyed
Simple story:
Some guy happily jumps in the air. He even kneels laughing like he just won in lottery. Zoom out! 'LEVEL UP' text visible on the monitor. Yes, he just levelled up in some game. Geek!
And screen from Maya:
So I've chosen troubled and overjoyed poses, because these are exact opposite emotions.
I've sketched them out, added simple storyboard and there you go!
Troubled
So the story is:
A boy gets an F from exam. Looks at it at home again. Throws it away. Wonders how he will tell that to mum.
Familiar? Very.
And here is what I got in Maya so far:
Overjoyed
Simple story:
Some guy happily jumps in the air. He even kneels laughing like he just won in lottery. Zoom out! 'LEVEL UP' text visible on the monitor. Yes, he just levelled up in some game. Geek!
And screen from Maya:
And both stories:
23.10.11
[Final] Ball with a tail
Okay, so here is the final version. I've added AO pass just to enhance 'conctact' moments.
22.10.11
[WIP] Tailor RC2
The same version but changed toon shader to textures. Also added animated background in AE.
Just fast test render - that's why there are final gathering artefacts.
21.10.11
[WIP] Tailor v3
Third version of Tailor animation.
Added branches animation, more anticipation and exaggeration.
Got really good feedback :)
19.10.11
[WIP] Tailor
Okay, so yesterday I started animating tailor. I downloaded rig from creativecrash.com and timed out whole scene. Here is how it looked yesterday:
Now, after some feedback I improved animation. Now it looks like that:
And now I play the waiting game - wait for feedback and watch it every x hours to make some notes on improvements.
Now, after some feedback I improved animation. Now it looks like that:
And now I play the waiting game - wait for feedback and watch it every x hours to make some notes on improvements.
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