15.4.12

[Dialogue] Characters

Here it is! Used the same method as in previous task (presenter task in AP2) - painted textures in Photoshop and reapplied to rig.

Easy way to get the look I wanted.
As for Andy character - I've had to model the pinny and attach to the spine bones. Did it this way because character will not be moving so much (bending; extreme twisting etc) so it is 'safe' way for this scene. Normally I would have to put bones or ncloth material. But not here - pheeew!


Miranda aka Professionalist


Andy Crawley



Okay, it's high time to get some break.
Character sheets coming soon.

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